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Fallout gamepedia necropolis
Fallout gamepedia necropolis





fallout gamepedia necropolis

The surface dwellers were what could be called the public face of Necropolis, as they were by far the most numerous of the three groups, and controlled most of the city's surface.The ghoul population was divided into three groups: Necropolis is divided into three districts and three sewer sections. The sewers serve to connect the various sections of town. Debris litters the streets and makes navigation practically impossible. Necropolis can be found six squares east and twelve squares south of Vault 13. A small population of ghouls live beneath the city's streets. Travelers report that no one seems to live there, and people who arrive to settle it either end up with radiation sickness or disappear. One survivor, Cain, decided to seek vengeance for the fallen ghouls. The scattered survivors of Necropolis led the Great Migration across the wastes, leading to the founding of towns such as Gecko, Dayglow, and Broken Hills. In March of the same year, the mutant army attacked Necropolis out of vengeance for some mutants that the Vault Dweller killed this forced most of the ghouls to flee, and those who stayed were not spared. In February of 2162, the Vault Dweller recovered the water chip in Necropolis, but Ian was killed by a super mutant and reduced to a cinder during the fight. Despite Set's disgust for the group, he reluctantly sent them whatever water they needed, fearful that he wouldn't have enough people to defend the city if it ever needed to be. Instead, internal political strife caused some to leave, while a much more peaceful group was forced to take shelter underground. For the next seventy-three years, Set would lead the city unmolested from outside parties. He, not wanting to be killed, was driven north and lost to history. Those that chose to stay founded the city of Necropolis.īy the spring of 2084, Set took control of Necropolis, wresting control from the original overseer. In the summer of 2083, the survivors would leave the shelter. The door worked as designed: the radiation flooded in those who survived suffered from ghoulifcation. In desperation, they took to their local shelter, forcing their way in to protect themselves and their families. On October 23, 2077, the populace of Bakersfield learned that the other Vaults had been sealed. To ensure this, Vault-Tec designed the Vault door not to close. The Vault's true purpose, however, was to study the effects of radiation on the residents. Able to take even the waste located in the sewers of Bakersfield, this system is able to deliver over 15,000 gallons of pure, refreshing drinking water every day." Those who signed on for this particular Vault took their preparedness very seriously, earning the "Pressed Vault Suit" award for their efforts. Constructed under the sprawling metropolis of Bakersfield, Vault 12 was billed as "built with every amenity in mind for the prospective Vault Dweller," and that it had "been fitted with the newest in Vault Water Purification Systems.







Fallout gamepedia necropolis